The leading game developers from all over the world, as well as animated video production in Dubai, are making use of 2D animations as their reference guide to support the 3D animation professionals achieving the perfect timing and motion skill. Even a number of professionals are adopting to motion captures for games and in many cases the strategy seems to get hold of the essence of the motion that one searches in complicated tasks. Still we have to depend on the 2D animators to get hold of the same feel. Will adopting to motion capture do any good?
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